Sight Unseen
A proof-of-concept, solo developed mini-game made across one month for a class assignment, converting the vibe and mechanics of the first 5 rooms or so of the Racoon City Police Department from Resident Evil 2 to a Legend of Zelda: A Link to the Past-like top down 2D style.
Made using Godot 4.5.1, Dialogic 2-Alpha-18, and a ton of Kenney Assets.
Tilesets, Base Character Models, and UI SFX:
- Assets · Kenney (Kenney - itch.io)
- Input Prompts: https://kenney.nl/assets/input-prompts
- Splatter Effects: https://kenney.nl/assets/splat-pack
- UI Audio (Clicks/Buttons): https://kenney.nl/assets/ui-audio
- Interface Sounds: https://kenney.nl/assets/interface-sounds
- Indoor Tileset: https://kenney.nl/assets/roguelike-indoors
- Cave/Dungeons Tileset: https://kenney.nl/assets/roguelike-caves-dungeons
- Outdoor Tileset: https://kenney.nl/assets/rpg-urban-pack
- RPG Base Tileset: https://kenney.nl/assets/rpg-base
- Other Assets:
- Sound Effects:
- Attribution 3.0 and 4.0 Audio (Freesound.org):
- 100804__fr3yr__glock19_reload
- 110100__ronaldvanwonderen__heavy_footstep_wood_3
- 328016__acinjc__tensebreathing
- 620333__marb7e__footsteps_leather_wood_walk05
- Many other Creative Commons 0 SFX (Freesong.org)
- The zombie SFX were created by me using Audacity
- Attribution 3.0 and 4.0 Audio (Freesound.org):
- Tutorials:
- Several dozen tutorials were referenced in the making of this project and I unfortunately wasn't tracking which ones I was watching. Thank you to the entire Godot community and for every streaming/youtube-ing developer out there keeping this knowledge free.
1.0.0.1 Update: Fixed a few typos in dialog and documents
1.0.0.2 Update: Fixed issue with end game transition in web browser
| Updated | 21 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | James Thomasos |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Pixel Art, Survival Horror |





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